The Sewers of Goth, one of Lord Fear's defences in Series 7 and Series 8 of Knightmare.

Series 7: Dungeon

By Keith McDonald

The Knightmare Series 7 dungeon featured Lord Fear's new Black Tower of Goth and several new locations derived from Spanish castles.


Dwarf Tunnels

The dwarf tunnels, as seen in Series 7 of Knightmare (1993).

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Castle Entrances

A castle entrance, as seen in Series 7 of Knightmare (1993).

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Arches

The arches, as seen in Series 7 of Knightmare (1993).

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Grimdale

The town of Grimdale, as seen in Series 7 of Knightmare (1993).

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Moving Blocks

A variant of the Firebomb Room / Moving Blocks without fireball ducts, as seen in Series 7 of Knightmare (1993).

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Smirkenorff Flights

Smirkneorff's journey into the rift valley, as seen in Series 7 of Knightmare (1993).

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Rift of Angar

The Rift Valley of Angar, as seen in Series 7 of Knightmare (1993).

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Undercroft

The undercroft, as seen in Series 7 of Knightmare (1993).

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Great Hall

The Great Hall, as seen in Series 7 of Knightmare (1993).

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The Galley

The Galley Room, as seen in Series 7 of Knightmare (1993).

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Crazed Heifer

Knightmare's tavern, the Crazed Heifer, as seen in Series 7 of Knightmare (1993).

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Academy of Magic

The 'Academy of Magic', as seen in Series 7 of Knightmare (1993).

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Firebomb Room

A variant of the Firebomb Room with fireball ducts, as seen in Series 7 of Knightmare (1993).

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Stone Courtyards

A castle courtyard, as seen in Series 7 of Knightmare (1993).

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Witch Haven

A courtyard, part of Witch Haven, as seen in Series 6 of Knightmare (1992).

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Greystagg's Throne

Greystagg's Throne Room, as seen in Series 7 of Knightmare (1993).

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Trial by Spikes

The Trial by Spikes, as seen in Series 7 of Knightmare (1993).

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Descender

The start scene of the Descender, as seen in Series 5 of Knightmare (1991).

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Black Tower of Goth

A corridor in the Black Tower of Goth, as seen in Series 7 of Knightmare (1993).

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Sewers of Goth

The Sewers of Goth, as seen in Series 7 of Knightmare (1993).

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Play Your Cards Right

The Play Your Cards Right challenge, as seen in Series 7 of Knightmare (1993).

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Corridor of Blades

The Corridor of Blades, as seen in Series 7 of Knightmare (1993).

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Jericho

The Wall of Jericho, with the full room behind. Appears in Level 3 during the early series of Knightmare.

This complex room was sometimes obscured by a large wall in the foreground. Once beyond this, dungeoneers were able to summon Merlin.

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