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Team 9: Scott, Jeremy, Nathan and Ian from Ash Vale, Hampshire.

The ninth quest of Series 3 was for the Chalice and lasted 28 minutes.



Level 1

From the Dice Room, Scott emerges straight into the Vale of Banburn. Treguard ushers him back onto the path.

From the valley, they move into a bomb room.

The fuse moves quickly, but Scott escapes in time.

The Level 1 clue room is guarded by Golgarach (score: 1). They earn no knowledge, so take a horn and a key, leaving a dagger.

Mrs Grimwold is hiding in the 'four-door room'. The team sensibly decides not to buy a map from her without seeing it first.

Scott mistakes his left from right and can be heard clattering into the wall.

Walking into that wall in Level 1 was an added sound effect. Nicely done, though, I thought.

The first sighting of the Beam Room this series, with lasers firing at the floor. There's a suspicious cutaway as Scott strides perilously close to the edge.

A behemoth stands guard in the kitchen, so Scott blows a horn and summons Velda.

Velda strikes the guard, and rather angrily asks for an explanation. She takes up the matter with Treguard.

  • Velda: You have no right to call upon the elven kin, or to allow these young people to do so…
  • Treguard: Your pardon. I merely oversee what happens here, I don't control it. You're probably best taking it up with Merlin…
  • Velda: Tell the grey bearded old fool to mend the breach between this world and ours, or we'll come visiting - all of us.

Scott then re-encounters the behemoth in the Corridor of the Catacombs.

After that corridor with the armoured knight I was peeking so much they had to put an actual blindfold on me!

Instead of a wellway, they find a trapdoor with a floating keyhole. This proves to be their route into Level 2.

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