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Level 3

Leo emerges from the toppled minecart. Treguard congratulates the team.

Treguard: "From this point on, you can expect the opposition to get a lot tougher."

Cavernwights are guarding a piece of the Chalice, but they are sleepy. Leo claims it, and just has enough time to collect a sprite of energy.

Leo must summon Merlin through the magic 'M'. A flashing sword appears to hurry the team up, but the advisors decide that because they know the magic, they can dispel it. Fine logic!

A unique moment in Knightmare - a team using knowledge of a spell it has previously cast to dispel it on a separate occasion.

Merlin: "This is pretty promising, you know? We tend to lose a lot of you young people by this stage…"

He gifts Leo two spells: ENERGY and GRIP.

Leo travels through the entrails of a creature, and reaches the lair of Medusa. The team spell-cast GRIP, preventing Leo from being turned to stone.

Treguard: "That's given her a taste of her own medicine, but remember what Merlin said - this magic is only temporary."

A new-look Gargoyle asks Leo a fiendishly difficult riddle. They don't know the answer.

Gargoyle: "Peril is the reward of ignorance. Walk in peril, Leo."

The Level 3 clue room. Mogdred appears.

Mogdred: "Only my gift can bring you to your goal. The name of the spell I gift you is GLORY. Use it and be a winner…"

He sends a magic sword after Leo. The team dispel it again, but it severely damages life force. They cast ENERGY to survive.

Leo takes a shield and a jar of Stardust, leaving behind a dagger.

A lair of Kaa, where Mogdred summons the cobra from the depths to unnerve the team.

In the next room, two lynxes are firing beams at the floor. Every fourth beam creates a temporary pathway across the pit.

Leo collects a final piece of the Chalice at the end.

Into the Stained Glass room. There is no sign of which path to follow.

Leo sprinkles the Stardust but it achieves nothing.

The team has no option but to guess...

Death

They take the wrong path, and plummet over the cliff.

Treguard: "Ooh, nasty! And how tragic. Without the Gargoyle's instructions, you have taken the wrong path and fallen at the last hurdle."

Nevertheless, Treguard spell-casts UNITE as they have travelled furthest in this series and are 'worthy champions'.

TES Quest Review: Issue 6, Page 12

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