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Re: Corbiss the Bemuser

Posted: Sun Nov 03, 2019 3:58 pm
by Drassil
Beaujolais de Pfeffel, borne back up by his supporters, succeeds in imposing temporal disruption on all the dungeon's decision makers. Maesandre is able to avoid this spell by reinventing herself as a Winterian elder, Lady Hail. With support from Ariadne, she hatches a plan to free the dungeon.

Lady Hail sends BeauJeau a scroll that purports to be from a soothsayer called Jennifer the Accurate. Jennifer offers to meet BeauJeau at the tallest tree in Dunkley Wood, from where he can summon her to tell him the future while treating him to a lesson in bole dancing.

BeauJeau hastens to the tree, where he finds the 'TRICK or TREAT?' scroll from Series 6 and casts TREAT. Suddenly he is bound by webbing and his extremities turn to icicles. He is only restored by Lady Hail when he promises to lift the temporal disruption and remove the Anode Eel.

Corbiss the Bemuser emerges from temporal disruption. Acclimatising to the present day far more quickly than many believed possible, he proposes to defeat BeauJeau once and for the moment by challenging him to a snap election. Once again, Snapper-Jack makes the announcement:

"Snipper snap, snipper snap,
Good luck choosing: they're all cr...azed."

Many people besides BeauJeau and Corbiss are taking part in the election, including Jo the Winsome and Nicola the Turgid from among the Picts. Mr. Forage also shows an interest, backed by the Dunwold Thump and a nun called Ann Widdershins, so called because she wants to help them turn the clock back.

The race is on to choose the Powers That Be's new leader before Merlin starts sending people home for Christmas.

Re: Corbiss the Bemuser

Posted: Sat Nov 09, 2019 7:23 pm
by Drassil
Campaigning in New Witch Haven, Beaujolais de Pfeffel is accused of being a lothario who draws power from Lord Fear's Mendacity Engine (as referred to in The Quest Volume 3 Issue 1) and makes it up as he goes along. He tries to assure the Grey Sisters that he is nothing of the sort: he has a plan for the Greater Dungeon and it is "oven ready". This accidentally (or not) comes out as "I'm coven ready". He is chased away by Peggatty.

Meanwhile, Corbiss the Bemuser realises that to increase his popularity, he must match BeauJeau's second-nature wit. He attempts this by tricking the people of Greenshades into buying jars of his plainberry jam laced with miretrog mucus. He explains: "The innate jest is snot for sale! Snot for sale! Snot for sale!" He is chased away by Peggatty.

Re: Corbiss the Bemuser

Posted: Sat Nov 16, 2019 3:12 pm
by Drassil
Corbiss the Bemuser sends several knights off in search of a magic money forest, while he visits Wolfenden to spell out to the townsfolk that it's time for real change. So emphatic is Corbiss that he literally spells it out, unwittingly casting CHANGE and turning himself into a goblin.

Unsure whether this is cast-locked, Corblin opts to stay as he is, believing that a degree of hideousness will be to his advantage in some quarters. Indeed, trolls now support him even more than before. Brother Mace, however, no longer recognises Corblin as representing the Powers That Be. As he did when he encountered Goblin-Chris in Series 5 Quest 7, Mace reaches for the Staff of Saint Smasher the Aggressive. He gets in a few good whacks before Corblin's supporters accuse him of weaponising Christianity.

Beaujolais de Pfeffel, meanwhile, knows better than to go looking for a magic money forest: he decides to conjure one up. To fulfil this pledge, he spellcasts DELIVER. What he gets is a wood full of tree trolls complaining about him: a magic moany forest. The wood also has standing stones inhabited by the barbershop-quartet-reject gargoyle from Series 2 who repeats "Doom", accompanied by his brother who repeats "Gloom".

Unable to silence these trolls, doomsters and gloomsters, BeauJeau dispels DELIVER. Yet in reversing it, he gets REVILED.

Becoming wise to this 'dispellcasting', BeauJeau again makes a move to impose temporal disruption on the Greater Dungeon: he spellcasts PROROGUED, knowing full well that Lady Hail will order him to undo it. This he does by dispelling it as PROUDOGRE - summoning the Dunwold Thump.

BeauJeau is expecting Thump to be delighted to see him and to pledge his support. But Thump, having been yanked across from a distant land, is afflicted with spell lag and irritable and hungry. BeauJeau, keen to appeal to the ogre, proposes they dine on faerie creatures: one for Thump, one for him. At this, Thump flies into a rage and starts bludgeoning BeauJeau. As the club descends on BeauJeau's head, he is left wondering why the prescient Thump would react so badly to his suggestion of an "imp each".

Re: Corbiss the Bemuser

Posted: Mon Dec 16, 2019 6:46 pm
by Drassil
The race to lead the Powers That Be enters its final phase. Beaujolais de Pfeffel sets out to charm the dungeon folk with a new jester's cap. He hears people appreciatively shouting "Coxcomb!" but wonders why they stop before the "scomb" bit.

Corbiss the Bemuser, taking a cue from watchers, tries to win people's support in the middle of the afternoon, offering them tea and Jammy Dodgers made with his own plainberry jam. BeauJeau, meanwhile, targets people at daybreak, catching them at their hungriest and promising to get breakfast done.

In a quirkier attempt to win favour, BeauJeau stands on people's thresholds holding up scrolls with lines from his favourite poem (from the Labyrinths of Fear):

'Widdershins won't do you
Dead ahead - too true!
Deiseal's how you want to go
To safely pass on through.'

Cadrighan the Chronicler tries to draw BeauJeau's attention to a young dungeoneer with low life force. BeauJeau pockets Cadrighan's spyglass.

Although answering questions is a fundamental part of dungeon life, Beaujolais de Pfeffel decides he doesn't much like it. For a while he hides in a Winterian sauna, retaining much of his support despite being so evasive: a jammy dodger indeed.

Then, in one final push, BeauJeau picks a questioner to confront: Igneous of Legend. But instead of giving truths, BeauJeau gets out the Horn of Jericho and blows it. He smashes through the red wall. This brazenness wows people across the realm and sweeps BeauJeau into power.

However, Corbiss the Bemuser won't relinquish power without a fight. That fight involves keeping his ears covered and loudly singing 'The Red Mage' to drown out a DISMISS spell.

Re: Corbiss the Bemuser

Posted: Fri Dec 20, 2019 5:59 pm
by Mashibinbin
As this saga of fantastic work, in both senses of the word, likely nears to a conclusion I'd like to publicly thank for the sheer entertainment and peace of mind in equal measure it has helped bring about in a real age of chaos and uncertainly.

Re: Corbiss the Bemuser

Posted: Sat Dec 21, 2019 1:29 pm
by Drassil
Thank you, Robin. That's most kind of you. I'm glad that my enjoyment and catharsis in writing it has been shared by people reading it.

Despite being axed, negotiations are underway for a few specials between now and April. Perhaps a spin-off will be commissioned too...

Re: Corbiss the Bemuser

Posted: Sun Jan 26, 2020 12:14 pm
by Drassil
With Corbiss the Bemuser contemplating retirement, the 'Magic Great-Uncle' is very slowly seeking someone to succeed him as archmage.

An early contender is Jessica, a northern warrior better known as Combat Jess. She withdraws from the contest when it becomes clear that her enemies like her better than her friends do.

This leaves Corbiss with two possible successors. One is a former dungeoneer - the fifth from Series 8 - who has never got over losing her quest and hopes that serving the Powers that Be as archmage will help her conquer her enduring misery. There is growing support for Rebecca the Long Baleful.

There is also support for the knight who once tamed a wild bovine and founded the realm's finest inn, the Crazed Heifer, in its honour. Because of this deed, people started calling him Sir Bullock Settler, until he persuade them to modify it to Sir Steer Calmer.

Beaujolais de Pffefel is not following this contest. He is too busy with the Dunwold Thump, who is pursuing a frenzied opposition to a young maid. This maid is determined to stop ogres and other minions from polluting the realm with the waste from their excess. Named after a predecessor, with an epithet to show she has yet to be martyred at the stake by Thump, the maid is called Gretel Th'Unburned.

After Treguard recognised Gretel over Thump as his "Time Turns Person of the Phase", she used her influence to return several of Thump's outdoor latrine areas to nature. He furiously demands that BeauJeau find him a new one for use during his visits from the New World.

BeauJeau resorts to asking his supporters to help him secure a suitable swamp, in a campaign he calls "Bag a Bog for a Big Blond Blob". He ends up giving Thump a deep, cold lake. Renamed the Dungswater, all fishing there is promptly suspended.

Re: Corbiss the Bemuser

Posted: Sat Apr 04, 2020 12:16 pm
by Drassil
This wasn't how Corbiss the Bemuser wanted his leadership to end. (If indeed he wanted it to end at all, or to begin, or if he even knew it had begun.)

After emerging from hiding in Winteria last year, Beaujolais de Pfeffel brought a terrible plague back with him. His action is now known as Oaf Hid '19.

With REVEAL and CURE spells in short supply, inhabitants of the entire realm are asked by Treguard to stay in their dwellings. This means that Corbiss' massive retirement party is cancelled.

His followers are distraught and, because it was never clear whether Corbiss was for remaining or leaving, some of them insist on coming out of their homes and gathering in large numbers to pay tribute to him. A few of them start rolling out specially made flags and banners. Others collect up scrolls in panic, for what purpose I cannot say.

Meanwhile, over in the New World, The Dunwold Thump is advised by Olaf to "time his eggs to perfection" so he makes plans to restore freedoms by Easter. Treguard fears this is dangerously hasty. After consulting with Corbiss' successor Sir Steer Calmer and BeauJeau, and decides to be a true dungeonmaster by announcing a lockdown. Fidjit returns in triumph. (By one definition he is a key worker.)

Drassil wrote:
Sat Mar 21, 2020 3:59 pm
Merlin and Hordriss have deactivated their calling names; the Crazed Heifer is now surrounded by blockers; Lord Fear is trying to cast-lock a sanitisation spell on Hands; Treguard is projecting his face into marketplaces across the realm to tell people to take only two loo objects.

In a further measure, to stop goblins and miremen congregating at their favourite beauty spot, the Sewers of Goth are dyed crystal clear. Gumboil and the other guards order Corbiss' devotees indoors. "What about our flags and banners?" they cry. "At least let us roll them back up! You owe us that much!" "You can do it another time," comes the reply. "You're furl owed."

Maybe something is owed, thinks Treguard. He decides that some kind of send-off for Corbiss is called for, so he sends Majida, Heggatty and Casper to Corbiss' residence to have afternoon tea with him and express the Greater Dungeon's thanks. However, there is an apparent timing mishap: just before Corbiss' guests are about to leave, Treguard formally begins the lockdown. It is set to last several months.

As Majida starts to carp, Corbiss the Bemuser looks decidedly grumpy. He will not win the argument.

Re: Corbiss the Bemuser

Posted: Sat Jun 20, 2020 10:17 am
by Drassil
The dungeon is still in lockdown. Except for some.

Muckings the Dominican, not used to being told what to do, gets Beaujolais de Pfeffel to let him go out despite showing symptoms of the plague. He ends up at Background Castle, the mysterious fortress seen behind departing teams in Series 3. He later claims he was testing his eyeshield (and trying to stay alert and control the iris).

Like many folk, Corbiss the Bemuser is outraged. He places a curse on BeauJeau: for every child he has sired, a supporters' life force will drop.

This means that a lot of people are in danger.

To protect the realm, and give time for the curse to wear off, Treguard casts BeauJeau to Level 4. For his return journey, BeauJeau is left with only a spyglass and a knapsack imbued with new "quest and trace" technomagic. Though meant to be "world beating" (a phrase used by Radio Times to describe Knightmare itself), the knapsack fails after coming into contact with an apple. BeauJeau is forced to eat his own hair to survive, but finally makes it from Level 4 to Level 3. Whether he will proceed amidst a network of allies, or a web of lies, only time will tell.